On Saturday, December 17th, Operation Meltdown will begin! Join us between 10:00 am and 5:00 pm CST (for your local time, check here) in our mission to stress the Dreadnought servers as much as possible. Start the game, play a couple matches and earn rewards! Every participant of Operation Meltdown will receive 500 GP, the Champion decal, the to-be-revealed Operation Meltdown decal—and will be able to test-drive the Trident Hero Ship for just 100 Credits! (If you purchase the Trident for Credits during Operation Meltdown, it will not be restored after the last closed beta account wipe).
So show us what you’ve got—and try to crash our servers!
Captains, assemble your team and join the fight against other captains and AI-controlled vessels in Onslaught Mode! Shoot down enemy Command and Assault Ships as well as their Fighters to rack up points. But be careful—there’s another team of mercenary captains waiting for the chance to do the same to you.
The large Command Ships deal the most damage of the AI-controlled vessels. Shoot the other team’s Command Ship down to get the biggest point reward!
Number per team: 1
Points for destroying: 500
Respawn delay: 180 seconds
Weapon: Ballistic Cannons
Damage: Moderate - High
Beware of the long-range particle turrets of the Assault Ships!
Number per team: 6
Points for destroying: 30
Respawn delay: 5 seconds
Weapon: Light Particle Turret
Small Fighters are everywhere in an Onslaught battle. Shoot them down to get a few quick points—and some good target practice.
Enter the atmosphere of the Red Planet and fight your opponents on the surface of Mars! Red Sands, the brand-new multiplayer map that was previewed at Gamescom, is now available and can be played in the live rotation.
We just received a shipment of clothing, accessories, eyewear and more from our contacts on the black market. The inhabitants of Sinley Bay can finally show off their personal style with these new items, which are now available on the captain customization screen.
While you’re aware that there’s technically no winter season on Sinley Bay (which is in the middle of an asteroid belt), it does get pretty “winter-like.” Once a year, the entire Scum Belt is enveloped by the icy tail of the comet Geevra, causing small meteorites shoot down onto the surface.
The comet storm routinely damages the outpost’s controlled ecological life support systems, so it is known to bring temperature drops to Sinley Bay. Captains wrap themselves in surface exploration thermal wear brought to the outpost via the black market by the famous raider, Captain Amir Redman. Captains often prepare their ships for the comet’s arrival by putting on special coatings, patterns, decals and emblems!
Maintenance cost now adjusts depending on the composition of your fleet. This was a major pain point for players and the cost is now flexible and will adjust depending on the tiers of the ships in your fleet.
The credit cost for modules has been reduced for all ships and classes.
Ships of Tier I and Tier II can now be equipped with secondary weapons.
Matchmaking improvements have been implemented that will greatly improve the balance between the two teams in one match. We will continue to monitor the matchmaking quality and make adjustments as needed.
New items purchased in the Tech Trees are now automatically being equipped on your ship.
Newly purchased ships are now automatically equipped to the lowest eligible fleet that has an empty slot.
The order of the game modes in the selection screen has been changed to Any, Onslaught, Team Deathmatch, Team Elimination, Training Match and Any is now the pre-selected mode.
Veteran Status for a ship is now called “Fully Researched”
Multiple visual changes to ships in the Manufacturer Trees to better reflect their position in the tree. Coatings have been changed or swapped.
Fixed an issue when buying a Hero Ship would unlock all its modules for other ships as well.
Fixed Officer briefings showing tier numbers even though they don't belong to any tiers.
Fixed an issue that would cause the UI not being shown after the end of a match.
Fixed missing auto-equip function for the purchase of vanity items.
Fixed an issue that would cause a player kill in TDM to award only 1 point.
Fixed an issue with the Skip Maintenance checkbox that would cause it to not work properly.
Fixed an issue with the Orcus that would allow its modules to be researched without purchasing the ship first.
Fixed an issue with captain vanity items that would be shown after purchase but not equipped.
Fixed an issue that would still grant Ship XP and Credits to a user that quits a game prematurely.
Fixed a UI issue that would show overlapping module icons from previous ships in the Tech Tree.
Fixed missing animation for buying and researching ships.
Fixed an issue where entering in the search bar in the market can take the user to the dashboard instead.
Fixed a UI issue that would cause the fleet UI and the customization UI of a ship to overlap.
Fixed issue with some ships not being selectable in fleet tab after purchase.
Fixed a memory leak issue related to ship debris.
Fixed an issue that would cause combat audio to persists in Hangar after Return to Outpost.
Fixed an issue with invisible scoreboard that blocks loadout selection.
Fixed search function for the friend’s list not working.
Fixed multiple typos and grammatical errors in the game.
Fixed some occurrences of Fleet Points instead of Credits.
Fixed incorrect camera positioning for 3D previews.
Fixed duplicate Aquatech Corporation & Jupiter Arms Terran Coating coatings available for purchase.
Fixed issue with Disruptor Autobeam that would cause a continuous stacking effect, causing the cooldowns by the disrupted effect to last longer than 900 seconds.
Fixed an issue during login that would cause the “The server is currently unavailable” message to be displayed although the servers are online and the username/password are correct.
Fixed an issue that could cause extremely long login times.
Fixed an issue that could cause your fleet loudouts to be deleted after logging in.
Fixed crash that could occur when using assault thrusters on a Dreadnought.
Fixed healing beams doing twice as much healing as intended when using Energy to Weapons.
Fixed an issue that could cause a “Something went wrong” message when trying to research an Officer Briefing that was already unlocked on an owned Hero Ship. This could block the progress in this tree.
Fixed duplicate of Spectre Coating available for purchase.
Fixed a UI issue that would show a stat increase for an already equipped module.
Fixed a UI issue that would cause a newly purchased ship to overlap the modules UI.
Fixed a crash associated with changing captain customization for the first time.
Fixed an issue where spam-clicking a ship and the Cancel button would result in two ships in the Hangar.
Fixed issue with Finisher Ribbon is not being awarded upon fulfilling prerequisites.
Fixed issue with Saviour Ribbon is not being awarded upon fulfilling prerequisites.
Fixed an issue where Matchmaking does not balance the matched teams before starting the match.
Fixed SFX issue that would cause Vulture Missile audio to persist after game ends.
Fixed a tutorial issue where player can skip the "Increase Thrust" tutorial part by choosing any other option from the energy wheel.
Fixed an issue with score notification for obtaining Captain kill in higher tier not being accurate.
Fixed an issue with combat audio persisting in hangar after Return to Outpost from the match.
Fixed an issue with some ships that were not granted Veteran / Fully Researched status after researching all their modules (Furia, Nav, Harwich, Cattaro)
Fixed an issue with squad members being unable to rejoin a match after losing connection.
Fixed various causes for crashes and freezes.
Fixed several tech tree issues:
Zmey - Ballistic Broadside research not possible
Blud - Gora research not possible
Dola - Weaponbooster Pulse III inaccessible
Dola - Energy Generator III cannot be purchased
Gravis - Armor Amplifier module is marked as “Free”
Monarch - Onslaught module missing
Athos - Weaponbooster Pulse module missing
Athos - Thrust Amplifier module missing
Vigo - Stasis Ammo module is missing
Vigo - Scrambler Pulse is unlinked, cannot be researched
Jutland - Unable to research Monarch
Harwich - Unclear requirements for Anti-Missile Lasers
Otranto - Prerequisite module for Weapon Booster Pulse is missing
Chernobog - Vulture Missiles cannot be researched
Brutus - Energy Generator module can be researched for free
Chernobog - Voronezh could be researched / purchased without researching prerequisites
Dola - Weaponbooster Pulse module can be researched for free
Blud - Research of the module Goliath Torpedo can be skipped
Virtus - Research of the module Anti-Missile Lasers can be skipped
Virtus - Research of the module Bomb Catapult can be skipped
Research price for Evasive Maneuvers module listed as free
Research price for Weaponbooster Missile module listed as free
Athos - Plasma Ram has no prerequisite, but the UI makes it look like it does
Cattaro - Anti-Nuke Lasers has no prerequisite, but the UI makes it look like it does
Module Reboot Tier II is missing in the tech trees