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The Tactical Cruiser Edit

The fleets medic. Tactical Cruisers provide lasting support during prolonged engagements. Repairing friendly armor on the fly, they can quickly turn a losing fight into an overwhelming victory. Tactical Cruisers have little in the way of defense and must be escorted or they will easily be picked off by faster ships.

Overview Edit

Fleet's Medic. You can shoot a beam that repairs other ship and put a recovery pod. The ally survival rate is very different if you stay. It is a priority goal of the Corvette and also a natural enemy.

Tacs, as they are more commonly called, are the Healers and main supports on the game. Their Primary Weapon is in fact a Beam that repairs ships, and has a very limited damage output. They are faster than Destroyers and Dreadnoughts, but slower than Corvettes. Their Modules can either complement the repair potential or turn them into more offensive ships, with crippling abilites and a more disabling function.

Standard Configuration Edit

All Tacs come pre-equipped with the four Modules, which differ between ships and our equal Officer Briefings. The tactical cruisers can de divided at light, medium, heavy:

Light

There is no recovery ability in the main armament. Instead, it has high attack power at short distance. Although it has high combat capability by itself, it is one inferior as an assistant. It is small but mobility is not much different from heavy.

Medium

Instead of low power of the main weapon, you can both attack and recover. Moreover, the attenuation of the power of the main warhead is moderate, and the influence by the distance is small. Mobility is high, HP is abundant and easy to handle.

Heavy

The main weapon has no attacking ability. Instead, it has a very high resilience at short distance. While specializing in support, the ability to fight by itself is quite low. Large size and low mobility.

Light (Akula Vektor) Medium (house Oberon)  Heavy (Jupiter Arms)
Tier1 CERBERUS
Tier2 ORCUS
Tier3 PALOS CERES
Tier4 HARWICH AION KOSCHEI
Tier5 CATTARO FERONIA OHKTA

Light Tactical Cruiser (Akula Vektor)Edit

Cattaro
The Cattaro class tactical cruiser is the perfect combat support ship for an aggressive fleet configuration.The main gun turret cannot be used for rapairs but puts out more damage than its siblings

Unlock: Rank 15

  • Health: 20.000
  • Primary Weapon: Heavy Beam Turrets
  • Price: 8.000 FP
              500 GP
LORE: As the latest masterpiece of Jupiter Arms engineering the Cattaro is not only more agile, it's also built to join the fray.

There are only three light tactical cruisers, Palos, Harwich and Cattaro.

Medium Tactical Cruiser (House Oberon)Edit

Aion
The Aion class tactical cruiser is a hybrid support vessel that is capable of taking on both offensive and defensive roles: Its primary beam weapon automatically alternates between damage and repair modes depending on target ID

Unlock: Rank 5

  • Health: 25.000
  • Primary Weapon: Medium Beam Turrets
  • Price: 4.000 FP
              400 GP
LORE: Developed by House Oberon, the Aion was a new generation of tac-cruises designed for light country reconnaissance and fleet support

The medium tactical cruiser is the only set which has five tiers of ships.

Koschei
Designed and built to last, the Koschei tac-cruiser excels at survivability. It is every inch the flying bunker for mobile repair on a deadly battlefield

Unlock: Rank 25

  • Health: 30.000
  • Primary Weapon: Heavy Repair Beam
  • Price: 10.000 FP
              600 GP
LORE: The Koschei class tactical cruiser was an experimental project dedicated to pushing the limits of combat repair technology.Primary weapon systems have been replaced with a heavy repair beam turret.

Kali
Unlock: Founder's Pack
  • Health: 30.000
  • Primary Weapon: Heavy Repair Beam
LORE: The Kali is the Flagship of Commodore Rajesh, head of security at Akula's refinery moon Phoebe. Rajesh is notorious for his cruelty and the crews in his fleet are famous for their efficiency. The Kali is a legend amongst mercenaries who have attempted to attack Phoebe and survived - they tell tales of seemingly indestructible fleet, made almost invulnerable by the Kali's unstoppable support prowess.

The heavy tactical has only a T4 and T5 ship.

ComparisonEdit

A comparison table between the light, medium, heavy per tier:

Tier

Light Tactical Cruiser

Medium Tactical Cruiser

Heavy Tactical Cruiser

Tier 1

Cerberus

HP

13000

DPS

350 dmg/480 heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Tier 2

Orcus

HP

17500

DPS

400dmg/520 heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Tier 3

Palos

HP

16000

DPS

635dmg/no heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Ceres

HP

20000

DPS

425dmg/640 heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Tier 4

Harwich

HP

20000

DPS

750dmg/no heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Aion

HP

25000

DPS

500dmg/800 heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Koschi

HP

25000

DPS

680/1800heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Tier 5

Cattaro

HP

22000

DPS

800

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Feronia

HP

27500

DPS

550 dmg/960 heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Ohkta

HP

27500

DPS

680dmg/2000 heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

ChangesEdit

  • Cattaro
    • Increased damage of Heavy Beam Turrets from 1000/650/400 to 1200/750/550.
  • Aion
    • Increased damage of Medium Beam Turrets from 350/300/250 to 600/500/400.
    • Increased healing of Medium Beam Turrets from 700/650/550 to 800/700/600.
  • Koschei
    • Reduced long range healing of Heavy Repair Beam from 1000 to 500.
  • Tesla Pod
    • Increased damage from 250/s to 1000/s.
  • Emergency Evac
    • Reworked. Now has a 100% transparent cloak, propels the ship forward instead of to the side, allows the ship to move freely while it is active, and gives a 100% speed increase while ability is active. Reduced cooldown time from 30s to 20s.

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