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The Tactical Cruiser Edit

The fleets medic. Tactical Cruisers provide lasting support during prolonged engagements. Repairing friendly armor on the fly, they can quickly turn a losing fight into an overwhelming victory. Tactical Cruisers have little in the way of defense and must be escorted or they will easily be picked off by faster ships.

Overview Edit

Fleet's Medic. You can shoot a beam that repairs other ship and put a recovery pod. The ally survival rate is very different if you stay. It is a priority goal of the Corvette and also a natural enemy.

Tacs, as they are more commonly called, are the Healers and main supports on the game. Their Primary Weapon is in fact a Beam that repairs ships, and has a very limited damage output. They are faster than Destroyers and Dreadnoughts, but slower than Corvettes. Their Modules can either complement the repair potential or turn them into more offensive ships, with crippling abilites and a more disabling function.

Standard Configuration Edit

All Tacs come pre-equipped with the four Modules, which differ between ships and our equal Officer Briefings. The tactical cruisers can de divided at light, medium, heavy:

Light

There is no recovery ability in the main armament. Instead, it has high attack power at short distance. Although it has high combat capability by itself, it is one inferior as an assistant. It is small but mobility is not much different from heavy.

Medium

Instead of low power of the main weapon, you can both attack and recover. Moreover, the attenuation of the power of the main warhead is moderate, and the influence by the distance is small. Mobility is high, HP is abundant and easy to handle.

Heavy

The main weapon has no attacking ability. Instead, it has a very high resilience at short distance. While specializing in support, the ability to fight by itself is quite low. Large size and low mobility.

Light (Jupiter Arms) Medium (House Oberon)  Heavy (Akula Vektor)
Tier1 CERBERUS
Tier2 ORCUS
Tier3 PALOS CERES
Tier4 HARWICH AION KOSCHEI
Tier5 CATTARO FERONIA OHKTA

Light Tactical Cruiser (Jupiter Arms)Edit

There are only three light tactical cruisers, Palos, Harwich and Cattaro.

Medium Tactical Cruiser (House Oberon)Edit

The medium tactical cruiser is the only set which has five tiers of ships.

Heavy Tactical Cruiser (Akula Vektor) Edit

The heavy tactical has only a T4 and T5 ship.

ComparisonEdit

A comparison table between the light, medium, heavy per tier:

Tier

Light Tactical Cruiser

Medium Tactical Cruiser

Heavy Tactical Cruiser

Tier 1

Cerberus

HP

13000

DPS

350 dmg/480 heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Tier 2

Orcus

HP

17500

DPS

400dmg/520 heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Tier 3

Palos

HP

16000

DPS

635dmg/no heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Ceres

HP

20000

DPS

425dmg/640 heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Tier 4

Harwich

HP

20000

DPS

750dmg/no heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Aion

HP

25000

DPS

500dmg/800 heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Koschi

HP

25000

DPS

680/1800heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Tier 5

Cattaro

HP

22000

DPS

800

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Feronia

HP

27500

DPS

550 dmg/960 heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

Ohkta

HP

27500

DPS

680dmg/2000 heal

Mobility

35

Size

Med. Small

Shield effect

-85%

Energy Consumption

High

Energy

80

ChangesEdit

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