The Silesia Edit
The Silesia is the flagship of a rogue Sinley Bay captain, whose identity remains hazy
Lore EditThe Silesia is the flagship of a rogue Sinley Bay captain, whose identity remains hazy, but has gained a reputation as a fearsome destructive force. Some speculate he could even be Transhuman. What is known is that he and his crew lost their secluded asteroid base during a Pan Colonial Fleet raid. Ever since then, the Captain of the Silesia roams through the Solar System, hunting the PCF crew responsible for the raid, crushing anyone who gets in his way.
The Silesia is a very offensive-oriented ship. It is faster than its Artillery counterparts and shoots faster. It comes with Rapid Fire and Drain Missile as Primary and Secondary Modules, making the DPS potential very high. Its Perimeter and Internal modules are fully defensive, using the Disruptor Pulse and Armor Amplifier.
It has no Flak Turrets as opposed to the Nox. Instead, it comes with Machine Gun Turrets, weapons oriented for medium range combat. Once again, the Silesia forsakes close range defensive options for more medium to long range DPS options.
That is compensated with Officer Briefings though. Desperate Measures and Reinforced give the Silesia more HP and a "panic button" with the second activation of Armor Amplifier, if timed correctly. Navigation Expert makes it a very mobile ship too, allowing the extended flow of Energy to the Engines. The last Briefing, the Weapons Briefing, is Destruction Cascade and once again improves its offensive potential. With a higher damage after destroying a ship, switching targets quickly is very important.
Standard Weapons Edit
|Primary Weapon||Secondary Weapon|
Standard Modules Edit
|Primary Module||Secondary Modules||Perimeter Module||Internal Module|
Standard Officer Briefings Edit
|Communications Briefing||Weapons Briefing||Navigation Briefing||Engineering Briefing|