As of the shipyard update, all officer briefings must be unlocked through purchasing specific ships within their tech trees. The tier of ships varies from Tier 3 to Tier 4
Ships to unlock:
Corvette
Tactical Cruiser
Destroyer
Artillery Cruiser
Dreadnought
AKULA VECTOR
Destruction Cascade
Stribog
Tier 4
Adrenaline shot
Koschei
Tier 4
Module Amper
Dola
Tier 3
Desperate Measures
Murometz
Tier 4
Tip the scales
Voronezh
Tier 4
JUPITER ARMS
Its a trap
Tier 3
Feedback loop Tier 3
Nerves of steel Tier 4
Survival instinct Tier 4
Retaliator Tier 4
HOUSE OBERON
Navigation expert Tier 4
Reinforced
Tier 4
Engine rigger Tier 4
Glass cannon Tier 4
Module Recycler Tier 4
Communication Officers
"You don't mind that I overclocked the ship's modules, right? I mean, it's not like they've caught on fire"
Perk Type: Active
Activation Trigger: Destroy enemy using a module
Effect: Module Cooldowns -15 seconds
Unlock: Rank 7
Price: 1.000 FP 100 GP
"NO! Not the red button!"
Perk Type: Active
Activation Trigger: Health gets low
Effect: Removes debuffs, refills Energy, reset modules cooldown
Unlock: Rank 13
Price: 2.000 FP 120 GP
"Those crazy module modifications he made?Well thing is they work.Sometimes."
Perk Type: Active
Activation Trigger: Module finishes cooldown
Effect: Gain 0.3 Energy per second of the module's total cooldown time
Unlock: Rank 24
Price: 2.000 FP 120 GP
"Just need a little more fuel, better thermodynamics and carrots. Or just carrots. Good eyesight is everything"
Perk Type: Active
Activation Trigger: Shield takes damage
Effect: Reduces module cooldown
Unlock: Rank 46
Price: 4.000 FP 160 GP
Engineer Officers
"My secret to working with reactors? Swift kick to the core."
Perk Type: Active
Activation Trigger: Take damage from behind
Effect: Gain Energy
Unlock: Rank 8
Price: 1.000 FP 100 GP
"There go the cooling rods. Thanks to the hull damage there's plenty of ventilation"
Perk Type: Active
Activation Trigger: Be healed, heal other
Effect: Gain Energy
Unlock: Rank 11
Price: 2.000 FP 120 GP
"Give me some power and maybe I can pull off a miracle."
Perk Type: Passive
Effect: Increased max HP, slower module cooldowns
Unlock: Rank 21
Price: 2.000 FP 120 GP
"Screw it. If no one's going to save this ship, I will."
Perk Type: Passive
Effect: Boosts health regenaration, reduces Energy regenaration
Unlock: Rank 42
Price: 4.000 FP 160 GP
Navigation Officers
"Think of it this way: a live turtle is better than a dead hare."
Perk Type: Passive
Effect: Damage resistance +10% Movement Speed -10%
Unlock: Rank 6
Price: 1.000 FP 100 GP
"You're fueling the reactor with WHAT?"
Perk Type: Active
Active Condition: Energy set to "Engines"
Effect when active: -50% Energy Consumption
Effect when inactive: +30% Energy Consumption
Unlock: Rank 16
Price: 2.000 FP 120 GP
"Quit whinning. I think you getting motion sick and us staying alive is a fair exchange"
Perk Type: Active
Active Condition: Energy set to "Engines"
Effect when active: Boosts Speed when hit, damage taken reduced by a small amount
Unlock: Rank 27
Price: 2.000 FP 120 GP
"What do you mean the reactor is overheating?"
Perk Type: Active
Active Condition: Energy set to "Engines"
Effect when active: +100% Movement Speed +75% Energy Consumption
Unlock: Rank 34
Price: 4.000 FP 160 GP
Weapons Officers
"Forget about the damn shields. It's do or die."
Perk Type: Active
Active Condition: Health under 50%
Effect when active: Reload Time -50%
Unlock: Rank 9
Price: 1.000 FP 100 GP
"The circuitry we use to amplify our weapons? Yeah, now it works for modules too."
Perk Type: Active
Active Condition: Energy set to "Weapons"
Effect when active: Module damage +30%
Unlock: Rank 18
Price: 2.000 FP 120 GP
"I don't know what happened. I just black out sometimes."
Perk Type: Active
Activation Trigger: Destroy enemy
Effect: Weapon Damage +30%
Duraion: 10seconds
Unlock: Rank 30
Price: 2.000 FP 120 GP
"Greatest gun chief I've ever seen. Too bad he has the nerves of a chipmunk."
Perk Type: Active
Active Condition: Full Health
Effect when active: Weapon damage +25%
Effect when INactive: Weapon damage -25%
Unlock: Rank 38
Price: 4.000 FP 160 GP