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As of the shipyard update, all officer briefings must be unlocked through purchasing specific ships within their tech trees. The tier of ships varies from Tier 3 to Tier 4

Ships to unlock:


Corvette Tactical Cruiser Destroyer Artillery Cruiser Dreadnought
AKULA VECTOR Destruction Cascade

Stribog

Tier 4

Adrenaline shot

Koschei

Tier 4

Module Amper

Dola

Tier 3

Desperate Measures

Murometz

Tier 4

Tip the scales

Voronezh

Tier 4

JUPITER ARMS Its a trap

Tier 3

Feedback loop Tier 3 Nerves of steel Tier 4 Survival instinct Tier 4 Retaliator Tier 4
HOUSE OBERON Navigation expert Tier 4 Reinforced

Tier 4

Engine rigger Tier 4 Glass cannon Tier 4 Module Recycler Tier 4

Communication OfficersEdit

Module recycler bg
"You don't mind that I overclocked the ship's modules, right? I mean, it's not like they've caught on fire"
  • Perk Type: Active
  • Activation Trigger: Destroy enemy using a module
  • Effect: Module Cooldowns -15 seconds
  • Unlock: Rank 7
  • Price: 1.000 FP
              100 GP

Desperate measures bg
"NO! Not the red button!"
  • Perk Type: Active
  • Activation Trigger: Health gets low
  • Effect: Removes debuffs, refills Energy, reset modules cooldown
  • Unlock: Rank 13
  • Price: 2.000 FP
              120 GP

Feedback loop bg
"Those crazy module modifications he made?Well thing is they work.Sometimes."
  • Perk Type: Active
  • Activation Trigger: Module finishes cooldown
  • Effect: Gain 0.3 Energy per second of the module's total cooldown time
  • Unlock: Rank 24
  • Price: 2.000 FP
              120 GP

Retaliator bg
"Just need a little more fuel, better thermodynamics and carrots. Or just carrots. Good eyesight is everything"
  • Perk Type: Active
  • Activation Trigger: Shield takes damage
  • Effect: Reduces module cooldown
  • Unlock: Rank 46
  • Price: 4.000 FP
              160 GP

Engineer OfficersEdit

Its a trap bg
"My secret to working with reactors? Swift kick to the core."
  • Perk Type: Active
  • Activation Trigger: Take damage from behind
  • Effect: Gain Energy
  • Unlock: Rank 8
  • Price: 1.000 FP
              100 GP

Adrenaline shot bg
"There go the cooling rods. Thanks to the hull damage there's plenty of ventilation"
  • Perk Type: Active
  • Activation Trigger: Be healed, heal other
  • Effect: Gain Energy
  • Unlock: Rank 11
  • Price: 2.000 FP
              120 GP

Reinforced bg
"Give me some power and maybe I can pull off a miracle."
  • Perk Type: Passive
  • Effect: Increased max HP, slower module cooldowns
  • Unlock: Rank 21
  • Price: 2.000 FP
              120 GP

Tip the scales bg
"Screw it. If no one's going to save this ship, I will."
  • Perk Type: Passive
  • Effect: Boosts health regenaration, reduces Energy regenaration
  • Unlock: Rank 42
  • Price: 4.000 FP
              160 GP

Navigation OfficersEdit

Slow and steady bg
"Think of it this way: a live turtle is better than a dead hare."
  • Perk Type: Passive
  • Effect: Damage resistance +10% Movement Speed -10%
  • Unlock: Rank 6
  • Price: 1.000 FP
              100 GP

Navigation expert bg
"You're fueling the reactor with WHAT?"
  • Perk Type: Active
  • Active Condition: Energy set to "Engines"
  • Effect when active: -50% Energy Consumption
  • Effect when inactive: +30% Energy Consumption
  • Unlock: Rank 16
  • Price: 2.000 FP
              120 GP

Nerves of steel bg
"Quit whinning. I think you getting motion sick and us staying alive is a fair exchange"
  • Perk Type: Active
  • Active Condition: Energy set to "Engines"
  • Effect when active: Boosts Speed when hit, damage taken reduced by a small amount
  • Unlock: Rank 27
  • Price: 2.000 FP
              120 GP

Engine rigger bg
"What do you mean the reactor is overheating?"
  • Perk Type: Active
  • Active Condition: Energy set to "Engines"
  • Effect when active: +100% Movement Speed +75% Energy Consumption
  • Unlock: Rank 34
  • Price: 4.000 FP
              160 GP

Weapons OfficersEdit

Survival instinct bg
"Forget about the damn shields. It's do or die."
  • Perk Type: Active
  • Active Condition: Health under 50%
  • Effect when active: Reload Time -50%
  • Unlock: Rank 9
  • Price: 1.000 FP
              100 GP

Module amper bg
"The circuitry we use to amplify our weapons? Yeah, now it works for modules too."
  • Perk Type: Active
  • Active Condition: Energy set to "Weapons"
  • Effect when active: Module damage +30%
  • Unlock: Rank 18
  • Price: 2.000 FP
              120 GP

Destruction cascade bg
"I don't know what happened. I just black out sometimes."
  • Perk Type: Active
  • Activation Trigger: Destroy enemy
  • Effect: Weapon Damage +30%
  • Duraion: 10seconds
  • Unlock: Rank 30
  • Price: 2.000 FP
              120 GP

Glass cannon bg
"Greatest gun chief I've ever seen. Too bad he has the nerves of a chipmunk."
  • Perk Type: Active
  • Active Condition: Full Health
  • Effect when active: Weapon damage +25%
  • Effect when INactive: Weapon damage -25%
  • Unlock: Rank 38
  • Price: 4.000 FP
              160 GP

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