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Dreadnoughts Edit

The Dreadnought can withstand tremendous punishment while dealing significant damage to enemies. Its slow movement and size often make it an obvious target. Shifting power to shields makes Dreadnoughts nearly invincible for a short duration.

Overview Edit

The Dreadnought is the main body the fleet, and are the shield of slow and small ships. They are the "tank" class. They are slow-moving behemoths with powerful yet slow Primary Weapons. Its Seconday Weapons are either close-range Flak Canons or long-range area-denial Mortar Turrets/Atomic bombs, making them very versatile.

Perimeter Modules focus on defense. They are either armor-boosting, anti-missile lasers or movement-disablers. Internal Modules are Amplifiers (Health, Armor or Damage).

There are four Hero Dreadnoughts: Captain Bix's Morningstar (Tiers 2 and 4), the Trident (Tier 4), the Hanuman (Tier 3) and the Zilant (Tier 2).

Standard Configuration Edit

All Dreadnoughts come pre-equipped with the same Modules and Officer Briefings. The only difference are the Weapons.

Primary Module Secondary Modules Perimeter Module Internal Module
UI Ability Broadside

Plasma Broadside

UI Ability Missiles

'Flechette' Missiles

UI Ability Turrets Auto

Heavy Autoguns

UI Ability WarpDrive

Warp Drive


Communications Briefing Weapons Briefing Navigation Briefing Engineering Briefing
UI perk communication bg

Communications 101

UI perk weapons bg

Weapons 101

UI perk navigation bg

Navigation 101

UI perk engineering bg

Engineering 101


There are 3 types of dreadnought: light. medium, heavy:

light (House Oberon)  medium (Akula Vektor) heavy (Jupiter Arms)
Tier1 SIMARGL
Tier2 NAV
Tier3 GRAVIS CHERNOBOG
Tier4 LORICA VORONEZH JUTLAND
Tier5 INVICTUS ZMEY MONARCH


Acquisiton

All ships can be purchases on the Market. All ships can be purchases on the Market for either FP or GP. The exception are Hero Ships, which can only be acquired through Founder's Packs.

Light DreadnoughtEdit

Invictus
The Invictus class dreadnought makes up in other department what it loses in sheer bulk. Fast, maneuverable and armored, it's a great choice for any strike group.

Unlock: Rank 5

  • Health: 45.000
  • Primary Weapon: Plasma Cannons
  • Price: 4.000 FP
              400.GP
LORE: The Invictus was a paradigm shift in hybrid-engineering.Only House Oberon has enough experience through their focus on Transhuman technology ranging from advanced cloak-devices over nano repair beams to devastating weapon technology to incorporate their latest engineering achievements into Transhuman battlecruiser.The first Invictus prototype entered the Great Solar War at his last stage and became the element of surprise against the enemy


Medium DreadnoughtEdit

Zmey
The Zmey class dreadnought was considered the colonial flagship during the War and can still very much hold its own in a brawl.It's thick armor and arrays of heavy plasma cannons are not to be underestimated

Unlock: Rank 15

  • Health: 60.000
  • Primary Weapon: Heavy Plasma Cannons
  • Price: 8.000 FP
              500 GP
LORE:

The Zmey class stems as far as back as the early days of the Great Solar War.After massive casualties against the Transhuman threat Solarhoz famous engineers designed and developed the first dreadnought to hold it's own on the battlefield


Morningstar
The Morningstar is Bix's legendary battleship,which he captained during the Great Solar War

Unlock: Founder's Pack

  • Health: 60.000
  • Primary Weapon: Heavy Plasma Cannons
LORE: The Morningstar is Bix's legendary battleship,which he captained during the Great Solar War, winning many major Battles for the PCF. He was captained the Morningstar when he questioned his order at the battle of venus, leading to mutiny, exile and the founding of Sinley Bay. The figurehead is an arms-bearing angel who, like Bix, may be a good guy, may be a bad guy - either way, you don't want to mess with him

Heavy DreadnoughtEdit

Monarch
The Monarch class dreadnought is a true behemoth among it's peers. The largest ship of its type, it is extremely armored, heavily armed and very slow

Unlock: Rank 25

  • Health: 80.000
  • Primary weapon: Heavy Ballistic Cannons
  • Price: 10.000 FP
              600 GP
LORE: Jupiters Arms' spared no effort to make the Monarch class the most common type during the second stage of the Great Solar War. First built only for orbital bombardements, but after several adjustments the Monarch class entered successfully the planetary battlefield to turn the tide against the Transhuman Flotilla

Comparison table Edit

Tier

Light Dreadnought (House Oberon)

Dreadnought (Akula Vektor)

Heavy Dreadnought (Jupiter Arms)

Tier 1

Simargl

HP

42000

DPS

901

Mobility

30

Size

Large

Shield effect

-65%

Energy Consumption

Medium

Energy

55

Tier 2

 

Nav

HP

42000

DPS

1099

Mobility

30

Size

Large

Shield effect

-65%

Energy Consumption

Medium

Energy

65

Tier 3

Gravis

HP

36000

DPS

1290

Mobility

30

Size

Large

Shield effect

-65%

Energy Consumption

Medium

Energy

65

Chernobog

HP

45000

DPS

1199

Mobility

30

Size

Large

Shield effect

-65%

Energy Consumption

Medium

Energy

65

Tier 4

Lorica

HP

45000

DPS

1547

Mobility

30

Size

Large

Shield effect

-65%

Energy Consumption

Medium

Energy

100

Voronezh

HP

60000

DPS

1452

Mobility

30

Size

Large

Shield effect

-65%

Energy Consumption

Medium

Energy

80

Jutland

HP

80000

DPS

971

Mobility

30

Size

Large

Shield effect

-65%

Energy Consumption

Medium

Energy

100

Tier 5

Invictus

HP

50000

DPS

1547

Mobility

30

Size

Large

Shield effect

-65%

Energy Consumption

Medium

Energy

125

Zmey

HP

68000

DPS

1683

Mobility

30

Size

Large

Shield effect

-65%

Energy Consumption

Medium

Energy

100

Monarch

HP

90000s

DPS

1362

Mobility

30

Size

Large

Shield effect

-65%

Energy Consumption

Medium

Energy

125

Changelog Edit

  • Switched unlock position of the Tractor Beam and the Damage Amplifier
  • Fighters
    • Reduced cooldown and duration of Fighters module.
    • Increased distance that Fighter Jets roam from the player from 1.5 km to 2 km.
  • Afterburner
    • Improved speed increase gained by 20%
    • Increased cooldown from 15s to 20s.
  • Health Amplifier
    • Added new Health Amplifier module. Temporarily doubles the maximum health of the Dreadnought.
  • All Nuclear Missiles
    • Nukes now display a missile marker to all enemies in the map, and not just the target.

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