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The Corvettes Edit

The Corvette class can sneak behind enemy lines to strike at vulnerable support ships. Like all other ships, the Corvette can use Energy Management to shift power to engines, allowing it to make quick strikes and even quicker getaways.

Overview Edit

Corvettes are both scouts and executioners. The can sneak invisible and quickly burst down a distracted Artillery Cruiser or Tactical Cruiser, or tell the rest of the team "where is the goddman Koschei healing that Morningstar?". They are very vulnerable ships with low HP, but are highly mobile and very fast, giving them the means to escape sticky situations. Their Modules are suited for stealthy gameplay and high burst damage, but not sustained DPS. They can forsake survivability entirely in favor of more burst, but getting out of a dive becomes harder.

Standard Configuration Edit

All Corvettes come pre-equipped with the same Modules and Officer Briefings. The only difference are the Weapons.

Primary Module Secondary Modules Perimeter Module Internal Module
UI Ability Cloak

Medium Cloak

UI Ability Torpedo 2

Heavy Torpedo

UI Ability Pulse Missiles

Anti Missile Pulse

UI Ability Afterburner

Afterburner


Communications Briefing Weapons Briefing Navigation Briefing Engineering Briefing
UI perk communication bg

Communications 101

UI perk weapons bg

Weapons 101

UI perk navigation bg

Navigation 101

UI perk engineering bg

Engineering 101



The corvettes can be sorted trough factions at light, medium, heavy:

light (Jupiter Arms) medium (House Oberon) heavy (Akula Vektor)
Tier1
Tier2 DOVER
Tier3 MACHIAS FULGORA KRESHNIK
Tier4 VALCOUR MEDUSA STRIBOG
Tier5 NEVIS MITHRAS NETRON

Acquisiton Edit

All ships can be purchased on the Market for either FP or GP. The exception are Hero Ships, which can only be acquired through Founder's Packs.

Light CorvetteEdit

Valcour
The Valcour might be the lightest and smallet Corvette but it makes her perfect for wreaking just enought havoc to get under enemies skin

Unlock: Rank 15

  • Health: 10.000
  • Primary Weapon: Dual Heavy Autocannons
  • Price: 8.000 FP
              500 GP
LORE: The Valcour class corvette is rumored to be the fasted in its weight class. To balance things out it's armed with dual heavy autocannons large enought to nearly propel the ship backwards when fired. The Valcour was the Corvette developed and massproduced by Jupiter Arms and built to get quickly undetected behind enemy lines.


Medium CorvetteEdit

Fulgora
Using its dual particle guns, it can engage enemies from a longer distance and keep them there with its superior maneuverability.

Unlock: Rank 5

  • Health: 15.000
  • Primary Weapon: Dual Repeaters
  • Price: 4.000 FP
              400 GP
LORE The Fulgora class Corvette is a newer reconnaissance vessel model from House Oberon. The whole design is inspired by Transhuman battle drones from the War and combined with actual salvaged and reverse-engineered Transhuman plasma turrets

Outis
Unlock: Founder's Pack
  • Health: 15.000
  • Primary Weapon: Dual Repeaters
LORE: Also known as the Black Phantom, this ultra-stealthy Corvette is feared by all who enter unpatrolled space. It is said to be the ship of Captain Kith Longpaw, a smuggler who stole a Transhuman design from Oberon, rearmed and refit it using composites and metal to replace its mysterious but long dead biological armor. Legend says the Outis attacks so suddenly, that even ships equipped with advanced RAVEN systems have little hope of fighting back.


Heavy CorvetteEdit

Kreshnik
The Kreshnik class corvette bears Akula Industries' hallmark ship design characteristics: Heavy armor combined with heavy firepower.
  • Health: 20.000
  • Primary Weapon: Dual Scatter Cannons
  • Price: 10.000 FP
              600 GP
LORE: The latest ship in the corvette class was built long after the Great Solar War. The slower but deadlier Kreshnik is popular among merceneries in the Scum Belt

Comparison tableEdit

Tier

Light Corvette (Jupiter Arms)

Medium Corvette (House Oberon)

Heavy Corvette (Akula Vektor)

Tier 1

No tier1

No tier1

No tier1

Tier 2

Dover

HP

7000

DPS

1027

Mobility

30

Size

Small

Shield effect

-65%

Energy Consumption

High

Energy

65

Tier 3

Machias

HP

8000

DPS

836

Mobility

30

Size

Small

Shield effect

-65%

Energy Consumption

High

Energy

80

Fulgora

HP

12000

DPS

920

Mobility

30

Size

Small

Shield effect

-65%

Energy Consumption

High

Energy

80

Kreshnik

HP

16000

DPS

496

Mobility

30

Size

Small

Shield effect

-65%

Energy Consumption

High

Energy

80

Tier 4

Valcour

HP

10000

DPS

1027

Mobility

30

Size

Small

Shield effect

-65%

Energy Consumption

High

Energy

100

Medusa

HP

15000

DPS

1042

Mobility

30

Size

Small

Shield effect

-65%

Energy Consumption

High

Energy

100

Stribog

HP

20000

DPS

702

Mobility

30

Size

Small

Shield effect

-65%

Energy Consumption

High

Energy

100

Tier 5

Nevis

HP

12000

DPS

984

Mobility

30

Size

Small

Shield effect

-65%

Energy Consumption

High

Energy

125

Mithras

HP

18000

DPS

1209

Mobility

30

Size

Small

Shield effect

-65%

Energy Consumption

High

Energy

125

Netron

HP

22000

DPS

702

Mobility

30

Size

Small

Shield effect

-65%

Energy Consumption

High

Energy

125

ChangesEdit

  • Heavy Cloak
    • Duration increased to 30s
    • Player takes double damage while Heavy Cloak is active.
  • Damage Amplifier
    • Increased duration from 4s to 15s
    • Reduced weapon damage increase from 80% to 30%.
    • Ability no longer consumes all energy when used.
    • Reload times are now halved while ability is active.
  • Thrust Amplifier
    • Movement buff duration increased from 7.5s to 15s.
    • Cooldown reduced from 60s to 40s.
  • Anti-Missile Pulse
    • Increased radius from 800m to 1200m
    • Increased pulse speed from 800m/sec to 1600m/sec
    • Reduced cooldown from 30s to 20s
  • Stasis Ammo
    • Increased duration of speed decrease effect from 2s to 8s.
    • Reduced amount of weapons firing from 2 to 1
    • Increased ability duration from 7s to 15s
    • Decreased cooldown from 55s to 35s
    • Increased projectile speed from 1100m/s to 5000m/s
    • Increased damage from 150 to 300 per shot, added damage falloff from 300 to 240 damage at 50000m distance
    • Increased amount of ammo gained from 10 to 12 per ability use.
  • All Pulse Abilities
    • Corvette's pulses used to partially affect the Corvette that triggered it. Corvette pulses now only affects enemies.

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