The Artillery Cruiser Edit
An Artillery Cruiser is the most vulnerable ship in the fleet, but none can match its destructive power. Each Artillery Cruiser is equipped with a long-range rail cannon strong enough to destroy enemy armor from miles away. Shift Energy to weapons to decimate enemy ships with several well-placed shots.
As the official description says, Artillery Cruisers are glass cannons. They boast impressive firepower at an enourmous range of 7km, but can be easily destroyed by a skilled Corvette (flak cannons with Energy to weapons can defend against corvettes, make sure to conserve energy for when Corvettes strike). They are great suppression ships, with a sustained damage that can make even a mighty Dreadnought struggle to stay alive. Their Modules are tailored to offer even more damage potential or to enhance their suvivability and give them a chance to survive Corvette ambushes.
Standard Configuration Edit
|Primary Module||Secondary Modules||Perimeter Module||Internal Module|
|Communications Briefing||Weapons Briefing||Navigation Briefing||Engineering Briefing|
The artillery cruiser can be divided by class (light, medium, weight, dependant on their faction.
light (house oberon)
|medium (Akula Vektor)||heavy (Jupiter Arms)|
All ships can be purchases In the Tech Tree with XP. The exception are Hero Ships, which can only be acquired through Founder's Packs. Every player begins with an Artillery Crusier in the Akula Vektor tree.
|The Nox class artillery cruiser fuses together latest technological advancements with House Oberon aesthetics, featuring compacted railgun turrets with unlimited fire angles.
Unlock: Rank 5
|LORE:||The first prototype of the Nox dates back to the Great Solar War when House Oberon salvaged a Transhuman Warship to reverse engineer it to make it useful for practical countermeasures. Even though it had a very slow production cycle at that time, since for every Nox class artillery cruiser a Transhuman warship was needed, it became soon the pride and joy of the House Oberon megacooperation|
|Unlock: Founder's Pack||
|LORE:||The Silesia is the flagship of a rogue Sinley Bay captain, whose identity remains hazy, but has gained a reputation as a fearsome destructive force. Some speculate he could even be Transhuman. What is known is that he and his crew lost their secluded asteroid base during a Pan Colonial Fleet raid. Ever since then, the Captain of the Silesia roams through the Solar System, hunting the PCF crew responsible for the raid, crushing anyone who gets in his way.|
|The Svarog class artillery cruiser was one of the first designs to feature a fully integrated gun design. The main gun's fireing angle is limited, but it packs a hell of a punch.
Unlock: Rank 15
|LORE:||The svarog was engineered first by the proud engineers of Solarhoz during the Great Solar War and built to cover flottilla assaults against the Transhuman armada from the distance|
|The Grenada class artillery cruiser is Jupiter Arms answer to both the Nox and Svarog class.More a superheavy double railgun platform than a ship, despite the slow firing rate it outmatches both the Nox and Svarog when it comes to single firepower
Unlock: Rank 25
|LORE:||It is now the backbone of the pan-colonial fleet.|
|Faction||Tier||Name||HP||DPS||Mobility||Shield effect||Energy Consumption||Energy|
- Adjusted aimed camera position and FOV to allow for better accuracy at long ranges.
- Reduced maximum range of all Artillery Cruiser primary weapons (from 10 km to 7 km).
- Anti-Missile Pulse
- Increased radius from 800m to 1200m
- Increased pulse speed from 800m/s to 1600m/s
- Reduced cooldown from 30s to 20s
- Disruptor Mode
- Renamed to Purge Mode to reflect its functionality better