The Artillery Cruiser Edit
An Artillery Cruiser is the most vulnerable ship in the fleet, but none can match its destructive power. Each Artillery Cruiser is equipped with a long-range rail cannon strong enough to destroy enemy armor from miles away. Shift Energy to weapons to decimate enemy ships with several well-placed shots.
As the official description says, Artillery Cruisers are glass cannons. Literally. They boast impressive firepower at an enourmous range of 7km, but can be easily destroyed by a skilled Corvette (flak cannons with Energy to weapons can defend against corvettes, make sure to conserve energy for when Corvettes strike). They are great suppression ships, with a sustained damage that can make even a mighty Dreadnought struggle to stay alive. Their Modules are tailored to offer even more damage potential or to enhance their suvivability and give them a chance to survive Corvette ambushes.
Standard Configuration Edit
|Primary Module||Secondary Modules||Perimeter Module||Internal Module|
|Communications Briefing||Weapons Briefing||Navigation Briefing||Engineering Briefing|
The artillery cruiser can be divided by class (light, medium, weight, dependant on their faction.
light (house oberon)
|medium (Akula Vektor)||heavy (Jupiter Arms)|
All ships can be purchases In the Tech Tree with XP and Credits. The exception are Hero Ships, which can only be acquired through Founder's Packs. Every player begins with an Artillery Crusier in the Akyna Vektor tree.
|Faction||Tier||Name||HP||DPS||Mobility||Shield effect||Energy Consumption||Energy|